Diablo 4 Announcement Pulled By Blizzard

The backlash to Diablo Immortal is still buzzing all over the gaming world, and it turns out fans might get a little angrier before it’s all said and done. Blizzard apparently pulled a Diablo 4 announcement, which might have cooled the crowd off a bit.

The original plan for BlizzCon 2018, according to two people familiar with Blizzard’s plans, was for Blizzard to announce the mobile game Diablo Immortal and then end on a video in which company co-founder Allen Adham told the audience that a proper Diablo 4 was in development but not ready to show just yet. Instead, at last Friday’s keynote, Blizzard revealed Diablo Immortal to a quiet, uncomfortable crowd and then ended the show. For most of the weekend, Diablo fans raged online as a result, expressing their anger on YouTube and various forums. There were a few reasons for the controversy, but the driving factor was that the company’s sole Diablo announcement was a game that appeared to be made for a very different audience than hardcore Diablo fans.

None of this was necessarily a secret. On October 17th, two weeks before BlizzCon, Blizzard put out a blog post that essentially told fans Diablo 4 was in the works but would not be at the show. “These are very exciting times—we currently have multiple teams working on different Diablo projects and we can’t wait to tell you all about them . . . when the time is right,” the company said. “We know what many of you are hoping for and we can only say that ‘good things come to those who wait,’ but evil things often take longer.”

Diablo III launched in May 2012, and its first and only expansion, Reaper of Souls, followed in March 2014. Since then, new updates have been scarce, with an occasional new content patch arriving sporadically and a Necromancer character pack hitting in 2017. Last Friday, Diablo III also came to the Nintendo Switch.

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Taylor Bauer

Taylor is from Aurora, IL and received both his B.S. and M.S. in Communication from Illinois State University, where he taught radio production and media management for two years. Taylor studies critical media theory, loves all things Nintendo and Xbox, and is an avid listener of NPR. He is also a self-proclaimed music nerd, and loves all genres.

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